Generate complete characters for your adventures in the Wood
• Write your character's Name and Background
• Note their Age
• If using a class package, note it for reference
• Write STR, DEX, and WIL scores
• These are used for saves (roll d20 ≤ score)
• Write your HP value
• Write your Total Armor value
• HP = ability to avoid damage, Armor = damage reduction
• List all gear in your inventory
• Remember: 10 total slots (6 backpack + 4 body)
• Bulky items take 2 slots
• Use traits for roleplay inspiration
• These help define your character's personality
• Reference during social interactions
• Write spell name and description
• Remember: casting adds 1 Fatigue
• Fatigue takes 1 inventory slot
Roll on these tables without affecting your generated character above
Roll d20 ≤ ability score to succeed. 1 always succeeds, 20 always fails.
STR: Physical power, lifting, poison resistance
DEX: Speed, reflexes, dodging, sneaking
WIL: Persuasion, magic, intimidation
Roll weapon die, subtract target's Armor, deal remainder to HP.
Impaired: Roll d4 damage regardless of weapon
Enhanced: Roll d12 damage instead
Multiple attackers: Roll all dice, keep highest
HP = 0: Roll on Scars table
HP below 0: Reduce STR by remainder, make STR save or take critical damage
0 STR: Death | 0 DEX: Paralysis | 0 WIL: Delirium
10 slots total: 6 in backpack + 4 on body
Bulky items: Take 2 slots
Full inventory: Reduces HP to 0
Backpack: Can be sleeping bag when empty
Anyone can cast spells from Spellbooks
Casting: Hold book in both hands, read aloud, gain 1 Fatigue
Fatigue: Takes 1 inventory slot, removed by rest
Enhancement: With time/safety, enhance spells for free
HP: Restored by moment's rest + water
Ability damage: Week's rest + skilled healer
Deprivation: Cannot recover HP, adds Fatigue daily